Vl Flashstep

Vl Flashstep Vl Flashstep Vl Flashstep Vl Flashstep Vl Flashstep
  • Vl Flashstep
  • Vl Flashstep
  • Vl Flashstep
  • Vl Flashstep
  • Vl Flashstep

$12.99

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⚡ VL Flashstep (RedM)

Dash with Fully Network-Synced VFX

Give your server a high-quality, “supernatural” movement ability designed for modern RedM gameplay.
VL Flashstep delivers an instant, responsive dash that follows camera direction with cinematic visual effects fully synchronized across the network, ensuring every nearby player clearly sees where the dash started, where it went, and how it ended.

This is not just movement — it’s visual clarity, responsiveness, and premium feel.


🎮 In-Game Behavior (Player Perspective)

  • Perform the Flashstep with a double tap on SHIFT

  • Dash direction is controlled by W / A / S / D

  • The actual movement vector is calculated from the Gameplay Camera rotation (not the ped)

Result:

The dash always goes exactly where the player is looking, working flawlessly in:

  • Third-person view

  • First-person view

  • Fast camera flicks and reactive combat movement


✨ Fully Visible VFX System (Seen by Other Players)

Every Flashstep is designed to be readable, cinematic, and combat-friendly:

  • Origin Effect (loop)
    Clearly shows where the Flashstep started.

  • Destination Effect (loop)
    Appears on the ground at the target location and disappears when the dash ends.

  • Trajectory Trail
    An energetic path between origin and destination, built with interpolated particles (LERP).
    Particle count scales dynamically based on dash distance.

  • Post-Dash Body Effect
    A visual effect applied directly to the player for 3 seconds, indicating recent use.

All effects use controlled lifetimes and automatic cleanup to prevent particle leaks or performance issues.


⚔️ Combat Ready (PvE / PvP / RP)

  • Optional targeted dash while aiming (fully configurable)

  • Allows fast gap-closing and optional melee chaining

  • Camera-driven movement ensures the dash never fights player intention

  • Can be used in Player vs Player scenarios (auto-grapple disabled)


🌐 True Network Synchronization

  • Server → Clients: server broadcasts Flashstep usage

  • Clients: render VFX locally with distance-based optimization

  • Built-in protections:

    • Anti-spam timeouts

    • Handle cleanup

    • Strict effect duration control

Result: smooth, consistent visuals for everyone nearby.


⚙️ Easy Configuration

Tune the Flashstep to perfectly match your server’s style:

  • Dash distance

  • Cooldown and double-tap timing window

  • Maximum VFX render distance

  • Post-dash effect duration

  • Trail density and particle spacing

  • Minimum and maximum particle limits


🚀 Why Servers Choose VL Flashstep

  • Instant & intuitive input — one action, camera-driven direction

  • Clear visual feedback — everyone understands what happened in combat or RP

  • Premium cinematic feel — impactful without visual clutter

  • Production-ready networking — built to scale, not a prototype


ℹ️ Requirements & Notes

  • Resource for RedM

  • Notification system can integrate with lib.notify if available
    (If not, the resource works normally without it)



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